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Batch bake normal maps in Maya script

Hello!

This is my first post on polycount and I hope I post this thread in the right place.

I wrote a script yesterday which makes it possible to batch bake normal maps in Maya. A few artists at The Game Assembly, where I study, got frustrated having to bake all their maps manually when working with complex models such as weapons so I decided to give it a try. The script uses the same command as the Transfer Maps tool.

Known bugs at the moment:
- When opening file browser and clicking Close instead of Save, the script gives an error. Other than that it works as intended.

If you try it, please let me know if you find any errors.

Download

Save some time and good luck!

See more of my work at www.mellergardportfolio.se

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