[FONT="]I think the whole Shift + C and Ctrl + C idea does not really bother me all that much. It falls under memory. XSI has a unique default setup of positioning core modeling functions around the hand radially. Alt=S and around the left hand exists all necessary functions. After adaptation and familiarity is…
Idk, it really depends on the subject matter. Sometimes it's cool for a project to be a valid documentation of some history or another, maybe because history is one of my obsessions, and because of this I'm a very sad case for not finishing stuff because there's uncertainty in how it actually looks etc... With weapons…
Hello fellow Polycounters, My name is Jason Stokes and I've been lurking around here for years. I wanted to share some of the work I've done on GuildWars 2 and also explain some of the process. I love the community here and I've learned quite a bit over the years so I figured I should probably start contributing :) I was…
There was something about a normal problem in cycles but not eevvee.. you may have a look here: https://polycount.com/discussion/comment/2785534#Comment_2785534 ( ..also the usual hint: color-space should be: non-color )
I must say I do not understand the original question (and I do use such palette textures, a lot). What do you mean exactly by *making* them ? Making such a palette usually means ... well, building it, by filling the slots (regardless of their size : 1 pix or more) with the specific limited colors that one needs. I don't…
Hey yaschan, as other people suggested before, to design a level you start using both bsp (directly in UE4) or 3d geometry (modeled into any 3d application and then imported in UE4). At the end of the day both solutions are valid: you have to try both and decide which one works better for you. But in the end the process…
Hi I'm having some issues in 3ds Max at the moment, really not sure what it is because this has never happened before. I modelled some low polys in 3ds Max, export these, took them into Zbrush to sculpt my high polys then exported these high polys as an fbx as I usually would, all fine. But when I try to import these high…
Just wanted to write down my thoughts and what I’ve learn so far I don’t really feel like there’s many good tutorials on how to capture a likeness probably cause the main talent it requires is observation. At this stage I’m really trying to come up with a step by step process that doesn’t have me aimlessly sculpting, I…
Why make a new Topic for this? It's usually best to keep updating your existing thread, that way people have context. Plus, the people who replied in the last one will be notified by default when you update with a new reply, so you'll get their eyeballs on it too. It's just great to have all the info in one place, if you…
Hello, I have lots of questions for the game art community :) When I'm working on a hobby game or a quick prototype I always struggle to find quality assets. TurboSquid forces me to sift through tons of inappropriate models, and the prices are often inflated due to the selling fees. I can think of a few good websites,…