Very nice work. His bicep and forearm look a little odd to me, but great work over all. I like the metal parts and that head is great. The cloth parts under his armor could use some more detail. Like stitches, worn patches, stains, etc.
To start off the new year i will be attempting to model and texture. Finer details: 1. 10 ¼” overall length. 2. Fine one piece ebony grip. 3. Silver finished crossguard. 4. Fine 5” unmarked blade showing some superficial staining. 5. Blade and grip perfectly tight together. 6. Silver mounted leather scabbard. Reference…
Not seeing any nice looking scratches, can't tell if this has finger prints on it at all. It is scratch proof? idk how to handle pieces like that, couldn't do much if it was also stain resistant, i'd say you done all you could. I like the look of it though, nice work.
Victors gun should be effected by gravity more on his shoulder, it looks stuck to him for example ... i think he grabs and shoots it too easily... i think he would be grasping for it after piledriving, adrenaline... energy wise. I have no issues with the guy taking beats and getting slain.
Texturing the character Jacket. nearly done. The materials are meant to be warn out layers of leathers and hard plastic shoulder plates. I need to work in some wearing and stains and i am going to tone down the leather creates and cracks int he black sleeve coverings. i'll do that tomorrow.
thanks for the feedback! I was thinking that the textures need a lot of work - but I also heard that UDK has tools to paint on details like that to meshes - fungus and stains ect, would it be better for me to go about it that way or actually create them in photoshop, I will also adjust the colours more in udk.
That AI's actually pretty damned impressive. Human errors and all on those hero's, plus each one knows how to use their abilities! I'd love to see 'em find a way to sneak in NPC neutral heros that spawn on the map that teams can fight over, or run away from haha.
Yeah, this is an action figure from the spawn series back when it first started becoming popular. I have probably had it for 10 years plus now, and if you google it, you will probably find more images. Or if you want, you can always pm me for more. Anyways, here they are:
indeed... i dunno where that figure is coming from but either you're modelling every pane of a stained-glass window, or you're making numbers up off the top of your head. i can think of no reason that a window/windowframe, even with modelled breakable glass, should be as high as 800 polys.