@konstruct _ pretty much just dynamesh in zb. and some spindly bits added in maya. decimated HEAVILY and vector rendered
@Snader _ yeah dude. just put the separator between each for ' presentation '. and to maybe prevent a little motion sickness
@Alberto Rdrgz _ yeah these are prompted by the grordbort challenge on over at cgfeedback.com so the expectation of that universe is quite wild a. limbs over limbs. if you run into any problems with rationalising anatomy and mover mechanics you can almost always solve them with the Universal Boned Tentacle
@daphz _ cheers man. the silhouette is really where the focus is with these sketches so i'm glad they might be hitting the mark
Replies
@Snader _ yeah dude. just put the separator between each for ' presentation '. and to maybe prevent a little motion sickness
@Alberto Rdrgz _ yeah these are prompted by the grordbort challenge on over at cgfeedback.com so the expectation of that universe is quite wild a. limbs over limbs. if you run into any problems with rationalising anatomy and mover mechanics you can almost always solve them with the Universal Boned Tentacle
@daphz _ cheers man. the silhouette is really where the focus is with these sketches so i'm glad they might be hitting the mark
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thanks for looking guys
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my fav is no. 7