There definitely are some freaks of nature around who are great at both, here are a few that come to mind: https://www.artstation.com/peterboehme https://www.artstation.com/nickcarver https://www.artstation.com/jfletcher
Heh cheers Grimm. I just read their faq a second ago. In a massive turn of opinion, I'm ashamed of my enthusiastic and hasty first comment. This one looks set to head straight for the vapourware section. Looks like I will be sticking with AD then! Not that I dislike the big 2, I just wish they weren't so expensive for home…
Would love to see a more interesting shape on the big tree. The roots are nice, but floating. The main trunk is very straight, could be nice to make it a spiral or some other interesting shape, that complements the half-circle stage. For example, an old Juniper in Moab by Douglas Miller:
not sure if this is easy or I'm going to need some kind of script- basically I have 2 maya files, each with a group/parent structure set up with identical groups and naming, and each group has various objects underneath them. I want to merge the files, so if both files have a group 'bolts' and underneath that lots of…
[ QUOTE ] Taxi Driver is one of my favorite movies, so I cringe a bit when you draw a comparison between it and Gears of War. [/ QUOTE ] Haha... sorry, my comparison was poorly drawn, that's not what I meant. The analogy was intended to liken Scorsese' personal growth as a director between his early films and Taxi Driver,…
Hi all, I’m an Art Department Director at a game studio, and we’re specifically looking for a very fast character rigger to help us evaluate and improve our rigging pipeline. Speed is the primary focus here. We’re looking for someone who can turn around solid, game-ready rigs quickly and consistently. Phase 1 (Paid Test…
Slow week. Trying to come up with some ideas for drawing some environments that will test how much I've learnt from my perspective studies. Nothing much to show for that now, but till then, here are a few drawings! More head studies. Second one is from imagination with a focus on constructing the head using circles and…
As well as what everybody else said, what about getting some foot pedals? Like the ones that come with video game steering wheels, and then mapping them so the pedals are ctr, shft, and space bar or something?
Good advice above. Also what helps me is to visit concept art sites and save off images that speak to me in some way... whether it's the subject, or the lighting, or the colours, or the shapes. That folder of images becomes my go-to during the design process. It also helps to put the most relevant images together on one…
Hi I was wondering if anyone could help me out with this situation. I have this door I'm working on and something strange is happening with it. I have it where i have it where the door has multiple objects when I export it, as a frame, door, and handle. When I do the door it has it where this extra detail on its uv map…