Thanks everyone :) I WILL get that gold tone in there, but currently I want to make sure all my textures are "done" with the current colour scheme, from there it is very easy to adjust the colours once I can see everything in the scene. I think total I have 4 lights in the scene right now, 2 mimicking the top lights (I…
IIRC, the red light on the camera turned off in the scene right before the glass was shot (my guess would be Rebel). So it looks like agent dude might still have nothing. Although it could have been the timing of the blinky light, just not in those frames. oh well.
I think I talked with them a long time ago..they have a beer keg on tap and are right in a red light district from what I remember...so you might not get alot of art done!:) Congrats on the new job and glad the confusion ended in a positive light:) Spark
He's right. While it simulates the same kind of darkening effect you might see with indirect light, AO not physically based at all. For that to be true you'd need to have it be derived from and tied into the same equations the rest of your lighting uses. It's totally arbitrary but it does look good in the absence of…
Looks great from the front! It's spot on with the concept. However, I think there are inconsistencies with the lighting on the back of the head. She looks to be standing in the shade, as indicated by the dark shadow all around her head. There seems to be a bright light source on her face, coming through a small opening, so…
Is the first post supposed to be the lowpoly? If so, you need to balance your poly distribution a bit better. Right now you have 10 sided cylinders for the lights, and it looks like you based the wired on 10-sided cylinders as well. This makes no sense because the lights are much much bigger than the wires. If I zoom out…
Latest update ==== Hey :) It's been a while since the last time I did something just for myself, for fun and practice, so here we go. I'm not sure how much time I spent on this one but it's been definitely a while since I started it :) My personal goal : - Create a deadly sexy female fantasy character. - Practice modeling…
Hey guys, It's been a while since I did a personal piece. Thought it might be a good idea to try one out with real-time cinematography practice in #unrealengine5 over the weekend. Feel free to interpret your own meaning from the video :) Could be a game idle screen, a loading screen, or even a desktop video wallpaper!…
I'm working on a project for a game asset and I'm baking the maps in Marmoset. But this part right here keeps coming up with this error. I tried to paint skew adjustments but It doesn't look right, so there must be something else I can do. Maybe it's because the low poly model doesn't have enough detail? But if that's the…
you mean the purple spec on the weapon light? Well, it´s purple because the elox material on my x200 actually IS purple. here´s some pics of actual x200´s. On the last photo, my own realsteel surefire´s finish looks like the second from rights light head. you can see the purple quite well. Well what parts do you feel look…