Update: Updated the trim, continued to model, texture and uv. Still working on the uv's and everything so there is still a bit of stretching in some places. I also got it into unreal and I have just started messing with lighting. Also the trim does not have a material on it at the moment so that's why it is so shiny. Any…
Update on the process. After some month of break from this process, I came back to do some work at it again. This week update is going to be the Weapon and the cable of the character. Decided after some re-inspection to redo some models to better optimize it for high production work, so keep it posted.
Here's an updated version of the Paladin Chest. Hopefully the read is better and cleaner now. I'm looking for critique as I want to desperately improve. :) Thanks! Original concept is by Arslan Shyriiev. LATEST UPDATE: Original concept by: Arslan Shyriiev
L'Atelier last update screenshot: In this thread I will post updates on my upcoming graduation project, L'Atelier. In the meantime, here are some images from the pre-production of this 3D environment. Critique is much appreciated as there is plenty of time to still change things!
I don't think that mentioning a character's name is a 'spoiler', but I've updated my post. Unfortunately, you've quoted it, which does not get updated.