Hi Loggie i really need it as a macro script form like this 'macros.run "PolyTools" "PaintConnect"' as it is for a script. It the same in edge mode ... the listener don't expose it ... or maybe i miss something.
Does it make it easier to script, if this is a script such tools in Modo ? I never see this from the Maya community. I think the Maya community is a little, shall I say, lazier in this regard ? :( :)
I think the script that Sonic linked to was the one. Don't forget about the primitive maker it can save some time too. http://www.scriptspot.com/3ds-max/scripts/primitive-maker
ScriptSpot is down right now, but when it's back up there's a 3ds Max script called Fracture that I use all the time. http://www.scriptspot.com/3ds-max/scripts/fracture-voronoi
Yea glad they came in handy. Also check out his Stone Wall/Floor script that expands on the same ideas. http://www.scriptspot.com/3ds-max/scripts/stone-placement-tools
Yeh I mean it would be pretty wishful thinking but too bad there wasn't like some sort of back support for a kind of script emulator or something to bridge all script versions.
As far as I know here, the mesh gets manually triangulated by our export script before exporting. Since it's done by script it's reversible/non destructive: create a copy of the mesh, triangulate, export, delete the copy.
Sounds like a Reset Xform is needed. Unfortunately this will kill the pivot, screwing up the animation. Here's a Reset Xform script that tries to avoid this problem... http://www.scriptspot.com/3ds-max/scripts/clever-reset-xform
or create a photoshop action and do it just once in Photoshop. After that just batch script stuff inside Photoshop (file > automate > batch processing or something like that once you have your script recorded).
If you have an Editable Poly Object you can enable Nurm Subdivision in the Subdivision Surface rollout. One of my scripts cycles the nurms level between off, 1, and 2 subdivisions. Script Here