Hi polycount, I've been a long time lurker on this forum and recently, an aspiring game artist. This is my first attempt at doing an environment. I'm going for a dark scifi horror movie like corridor/sewer. I plan on adding some props to break up the repetitiveness. Any feedback or suggestions would be appreciated. what…
Hey, I just finished my "Urban Warfare" environment. I have been working on and off for over 16 weeks. It was a lot of fun, but now its time to wrap it up! Artstation: https://www.artstation.com/artwork/3Gyxo https://youtu.be/6-sueN_MsV4 Because this environment is so large, I made custom LOD's for quite a few props to…
Oh, my God. I've been waiting for a new episode with my butt cheeks clinched. Aaron, I wanted to email you, but since you're here, I just want to thank you from the bottom of my heart for these podcasts. I only found the Games Industry Mentor podcast a few months ago. At that time I was thinking about giving up 3D because…
you don't want to be texturing this uniquely - you will never hit the required resolution . put all the decals / sticker etc onto a sheet and slap them on little quads. if this is where your player sits, you can probably get away with modelling basically everything rather than baking unique normals etc. - it's basically an…
We are happy to announce a new Amplify Motion update. Among other improvements, memory footprint has been reduced, CPU and GPU Skinning has been greatly optimized and we fixed a critical blurring issue that affected covered/occluded moving meshes in OSX. Important Notice: Support for Unity 4.x has been dropped starting…
Still working on it. Been a busy month had to put it on a side for a bit, but will have much more time now, so should wrap it up soon. All the props and materials are pretty much in place (missing some debris and some decals) now its mostly only polish and lighting that is left. Also, were learning a bit of foliage…
Sweet, this is great. Are you open to feedback? A couple things I noticed: * Some of the grooves in the ice seem to be bumped outwards rather that bumped inwards. * It would be nice to have some ice dust/chips on the props. * Glove shadows are looking clipped, might help to add an interior mesh.
ok im currently working on my portfolio for a junior/grad environment/prop position I figure a series of about 5 high to low poly props will do for major props, then 5 environment scenes/rooms with smaller prop sheets etc for environments. Does that make sense? Anyway. SB stuff so far to follow
Like these guys have said, pick a particular area you want to specialize in and go all out on it. I think, despite what you school may say, that unless you are an animator with moving characters and such, that you don't need a show reel. If you going to do props then all you need is kick ass prints or still images of those…
Hi all, I'm a 3D artist from London currently studying traditional art and looking for any work in Character art - offering good, indie-friendly rates (I can also do props if need be. :) ) Currently looking for paid work rather than royalties, etc. If you'd like to view some of my work, please do so at:…