This, and on my side, I assign maxscripts or keystrokes to those extra mouse buttons. I have one that toggles between world and local coordinates, one that's ctrl+backspace, etc.
I played Duels of the Planeswalkers demo on Steam and thought it was okay, but it pales in comparison I had to my Pokemon card days as a teen. Loved going to stores and playing locally.
The axis orientation of a bone in 3ds Max IS the local rotation, but I don't think that's the problem. If you're using a decompiled Source model, 90% of the time it's something in the .qc that's messed up.
Thanks for that. As long as global illumination, local reflections etc all behave properly I'm fine. I mainly model weapons(for now) so nothing too intensive :D
I have found that if I change the 'METHOD' to LOCAL XYZ or WORLD the seam is removed and it seems okay to me. Is this the correct setting to change or will this come back to bite me in the future?
the 3DSmax.ini file for max9 is now in C:\Documents and Settings\"your user name"\Local Settings\Application Data\Autodesk\3dsmax\9 - 32bit. good luck! cheers, Rom
I beg to differ, I've never ever seen that happen. Unless you count the prebuilts from the local hardware shop under that as well, and not just Dell, HP, etc...
Your first step is to make a cat robot that was created by a drunk evil genius for use in infiltrating a local group of alley cats that steal his garbage. We'll go from there.
The model could be as large as you want if the work is ok, remeber, the high level of detail is for the local map, a lower polygon model is for the game with the skin with high details on it Just try it!