WIP high-poly for a few of the Hard Surface props. I think I'm only going to do the ones in the top row of the reference image and then ideally also tackle the Hand Painted prop for this month. I'm pretty rusty at hard-surface stuff so I decided to model as much as I thought was reasonable just for the practice, but tbh a…
@carvuliero I see. That's cool. Looks like we are in a similar spot right now. I'm also trying to end up with few high quality pieces. In fact, I'll only focus on this one for a while and see where it takes me. Hopefully I'll be able to show off both my art skills and my technical skills. :) So, I spent some time reworking…
You can claim all those things as a Sole Proprietor as well using a Schedule C form- ( http://www.wikihow.com/Prepare-a-Schedule-C ) ..You can also file a company name without LLC using a DBA ( http://www.sba.gov/content/register-your-fictitious-or-doing-business-dba-name ). LLC definitely helps separate your personal…
Rockstar North is currently seeking a highly talented Tools Programmer focused on our Asset Pipeline. Responsibilities The role will involve developing and maintaining our game asset pipeline; implementing features, profiling and optimising the current system. Qualifications * Strong C#/WCF skills * Strong C/C++ skills *…
Cool, i think maybe find something to add to this that breaks up the all metal look, a design trim or some parts are not all metal, maybe a shawl (spelling)? covering the front and back representing the knights "ruler / who they are fighting for or with". On the sketchbook in 2019 you made open area's to the armor i think…
I've checked both my Substance Painter folder in C drive and my Z drive (running a 128 SSD with 1TB HD). In my C (SSD) it only had a READ ME file, but in my Z (HD) it has all of the .spexp files with an .alg_meta folder with all of the same .spexp files as in the previous folder. Not sure which one I should delete if any,…
It's been a while but a few days ago I finished the high poly sculpt. The past couple of weeks I focused on adding the final 3rd pass of details where I really tried to push the material definition. The trousers and vest will probably be a kind of hard cotton fabric, which I will work on in Substance. I also worked on the…
Hey guys, got an update here. I've built up a new brick texture(Just diffuse/normal maps). My plan for the buildings is to tile the base textures over using texture coords then and then overlay some details like dirt/rust/water/etc. @Prtofdacrowd Thanks a lot for the C&C. You gave me a bunch of ideas for the buildings.…
thanks for the c&c about chun-li. i think most of the things you mention can be subjective and personal taste. i personally dont find the paintover pleasing. it looks overly "pretty" to me. some people like tall skinny where as i dont at all. all i can say is different people have different taste. obviously there is room…
Me and my girlfriend just finished this project. She rigged it, and I modeled/textured it. You are free to use this model and rig for any non-commercial use as long as you credit us. The download is available here http://www.creativecrash.com/maya/downloads/character-rigs/c/wilhelm-the-giraffe Video of the rig in action…