Damn dude. Those game screens are pretty sweet :D A quick critique though. For the 3d Enviornment Art & Assets, instead of.. THIS: http://cmmedia.a.ssl.fastly.net/23511554/960x518/resample%28lanczos%29.jpeg use THIS: http://cmmedia.a.ssl.fastly.net/26179777/960x400/resample%28lanczos%29.jpeg It's like 100x more interesting…
Finished my item! Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=534913634 WIP thread: http://www.polycount.com/forum/showthread.php?p=2358544
Must have plugin, this one is a blast, lightning fast ... http://modonote.tistory.com/attachment/cfile22.uf@2351F13453F7EC1315DF1D.zip thanks to Dongju to come up with such a tool.
@MdK Speaking of presentation: http://steamcommunity.com/workshop/filedetails/?id=235913595 You don't even need to attach any screenshots or videos (5 days on workshop but who knows maybe PC exploded just before uploading promo materials :D )
I did some research into Unity export tools (to get edited meshes out of Unity). Mesh Toolkit is the best I've found. https://www.assetstore.unity3d.com/en/#!/content/18552 There's also Export2Maya, but it failed for me in Unity 5. http://forum.unity3d.com/threads/export2maya-export-unity-scene-to-maya-scene-file.235241/…
Bastion kid is 3d baked down to sprites Sprite sheet here http://www.spriters-resource.com/fullview/50417/ Live2D demo show it's only been used on the face, and work to a certain angle. Looks like it works with a mesh morpher like puppet warp, so i'm not sure it would work with pixel art. See what this guy is doing with a…
Submitted! Post here:http://www.polycount.com/forum/showpost.php?p=2355071&postcount=2 and workshop here:http://steamcommunity.com/sharedfiles/filedetails/?id=523569527&searchtext= :)
Here's an article from one of the Devs (Andrew Willans) about the game design, etc. http://www.gamasutra.com/view/news/235663/Game_Design_Deep_Dive_The_plantgrowing_mechanics_of_Ubisofts_Grow_Home.php and here's another great review. [ame]www.youtube.com/watch?v=tLC5GgokB5Y[/ame]