Using Maya 2012. I was wondering how to set up hypershade, to paint a mesh using several diffuse textures, with bump/normal maps. I want to use the RGBA splat map, and then export this splat map? Thanks!
I cant seem to figure out why my cubemap looks so bad. my cubmap rez is 2048 on a 512 diffuse map. the funny thing is that on other diffuse textures of the same size it looks perfect. Thanks
Hi, I'm currently looking for a plugin just like this one but for 3ds max 2012. http://www.parismav.com/tech/miditools/ I've been searching on google but I cant find much and what i do find it way out of date. Thanks for helping.
Hey everyone. Worked on a small concept of a ravine for about the past week. Original concept by crs1009 on deviantart: http://orig00.deviantart.net/47c6/f/2013/082/1/4/a_narrow_and_desolate_ravine_by_crs1009-d5yy6s4.jpg 6/18/update Increased path width
New Version: 1.07 -Added a (finally) functioning controller to adjust the vertical positioning of aligned assets, and I also made the tool work on any Max version 2010, 2011, or 2012!
Comic pro Paolo Rivera's Daredevil splash page process using Sculptris: http://geekdraw.com/main/2012/2/10/step-by-step-riveras-daredevil-9-splash-page.html
a high poly cartoon char subd modeling costum rig (IK, FK, morphtargets, scaleable, ...) axe from darksider entry zbrush/baking normals By hannesdelbeke at 2012-07-25
Aye, I tried playing with that ratio, but the default trees are kinda poorly LoDded; from 0.2 to 32 there's about a 10fps and 0 drawcall difference. Well, time to make some trees!
Lookin good, I wrote an article about grass creation which might contain some useful info ;) http://klass87.blogspot.fr/2012/08/grass-texture-creation-process.html
Apparently it's been confirmed now (with no specs): http://www.slashgear.com/nintendo-confirms-wii-replacement-in-2012-preview-at-e3-2011-25148065/ or http://www.gamersmint.com/nintendos-new-console-officially-confirmed