Hello everyone! My name is Karran and I’m a PhD Student at the University of Toronto. I’m working on designing a user-centered tool to visually explore / browse 3-D model repositories and wanted to interact with 3-D artists / designers to understand their needs and motivations for using such a tool. In particular, I’m…
Very true, they are complex movies. I'm far from an expert, I just have the boxed set of all 3 Robocop films and made the time to watch all three back to back recently. The first film is just stand out different to the other two. It really is pretty good in so many ways. Fingers crossed, but I could happily do without…
I was joking one day that I was going to make an environment that looked like that and wait for people to comment saying "omg its so flat and boring nothing real looks like that" and then I would show them that picture. To be fair the developed areas of texas have done a good job of planting non native trees and plants…
It seems like a plan! To be honest i dont really know how to do such things as rocks and trees etc so ill watch this thread :D i know about Adams thread but i dont have the time to read through it atm but uni finshes in a couple of weeks so the i can have a read trhough! but yeah great thinking ob the rocks :D
And something I intended to fully create in 3D myself (made it through hp to lp and baking, before texturing), but went back to the drawing board with. Feel free to use this ^-^ PS: If you'd like to use my WIP models as a base, shoot me a message! UPDATE: Models now up on Sketchfab for free! Grab em while they're still…
Yes, and this is a major problem with the modern game industry. A publisher who maintained their own R&D department apart from any individual developer would have a major advantage. I'm still not sure why they seem so resistant to the idea. Investing in a communal pool of tools and resources that are made available to all…
I quickly tried this. Not entirely sure how to select faces, need to look around the documentation abit, i tried polyInfo but the results where wierd.. anyway import maya.cmds as cmds#get the skin cluster and the jointselection = cmds.ls(sl=True, fl=True)jointSelection = cmds.ls(sl=True,type = "joint")#we need the shape…
I would agree with you there. But you must understand universities have an affinity for tuition fees. Just for clarity I wasn't defending his work. Just his personality. I just thought it was unfair everyone had this image of him being a person who couldn't give two shits about his course. So I just had to say something.…
I've started remodeling the fishing hut to have more geometry detail and to generally look just a bit cleaner. That being said I'm not sure I like it being so spotless at the moment so I will experiment a bit with some height blending using some other materials. The trees, I've bumped the normals up a little more and…
I've finished retopoing the tree now. Well, I actually abandoned the retopology tools half way through and modelled it the old fashioned way :D Here's the result I gathered more ref and now I've started to sculpt it in zbrush. Again though, this is the first time I've sculpted a tree, so if anything seems a bit weird or…