Kriss Vector Gen 2 Assault Rifle + Tactical SMG + Micro SMG (Game Ready Rigged Asset)Total Tris- 20,088 | Total Polys- 10,195Textures- Three 4k, One 512. Suitable for AAA High Quality First Person Shooter PBR environments made with 10,195 polygons and 4K textures for ultimate close up shots and optimizable textures…
History disagrees with you. Did you forget what the RIAA pulled to try and stop downloading music? Multi-million dollar fines for 8 year old girls? Families suddenly thrown into legal hell for years, fearing for their livelihoods and being forced into massive debt to pay the legal fees? The way you've interpreted it is…
I know nothing about RockStarSD so this is all general observations I've witnessed in the past. If anyone did have insider info they probably wouldn't or couldn't share. Pretty classic tactic to slash head count after the release of a game. Everyone should know to dust off the resume and portfolio after a project ships. If…
Wow. WOW. I could have saved myself a lot of pain if I had learned this sooner... [ame=" https://www.youtube.com/watch?v=GfWc-nbmTS8"]Handgun magazine reloading - Glock 17 - YouTube[/ame] At 9:20 in the video he talks about a tactical reload, and in the case of doing this, there is already a bullet in the chamber so there…
i don't so much have trouble with shooting as far as wanting to shoot in different ways. violence and weapons etc. will always be with us, i simply find myself more and more drawn to games that make the shooting more interesting. primarily tactical games (make shooting more like real shooting/tactics etc. while still…
heh, that reminds me of a Warcraft III game I was playing against my flatmates (free for all) - there were originally 6 of us playing, but 2 haven't had much practise, so got wiped out fairly early on ... then me and my friend eventually knocked out the other 2 players so it was just me versus him ... we had used up…
⚒ Spectre Divide - Vehicles ⚒ These are some Vehicles that I made for Spectre Divide while working at Mountaintop Studios. One of the great challenges of the art style was that, being a tactical shooter, we had to make all cover in the game conform to a box shape with straight edges for clear player sight lines. That means…
Hello! My name is Andreas, and I am the Art Director of Elite: Special Forces; an upcoming title under development by RealisticGameStudios. Who Are We? We're RealisticGameStudios; a focused group of many, different individuals. We're always developing with following core elements: - High quality. Our players will be…
The metagame shifts in starcraft1 even now, top US pros were recently commenting on how surprising it was that in the year since SC2 the tactics and things are still developing for the original. Listen to some of the State of the Game podcasts as they have some enlightening things to say regarding tactics and how people…
let me backpeddle to the first starcraft storyline.. where the main thesemes were stopping the Zergs from overrunning all of known space, the terrans and the protoss making sacrifices to beat them. No one character in that storyline was indispensable, lots died but in the end the Zergs were stopped. the way the story was…