I'd say the main question is how much time you think is reasonable for an asset to take. If your current approach fits within that and allows you to deliver your project on time, then there's not much reason to stress over it. And, going beyond all the techniques possible for individual asset creation, there's also the…
Frank mentioned that edge tension is not always negative and that increasing the smoothing stress can sometimes reduce smoothing artifacts. Is this one of those cases? 🤔https://twitter.com/GreenDevX/status/1676976447313833984?s=20
He was possibly this blunt because we are friends on discord (i accudentally met him because of a friend of mine) and he never shared his identity with me (although i know who he is) and he might have thought that there were no real setbacks to him talking that way. I don't mean in the "i'll let everyone know this guy is…
Hi guys, a few months ago, I did this Deus Ex scene to stress test my workflows, and see how many corners I could cut while still maintaining fidelity to the concept and good enough quality, it also helped me nail down a few things, to make sure my workflow was efficient enough and eventually add/change a few steps. After…
Hello everyone! After getting portfolio feedback from multiple sources, the general consensus was that I have too many stand-alone props (they are 100% correct) and not enough environments so I decided to remedy that situation and work on an environment for my next project. After much deliberation and many, many different…
Goal To improve my understanding of non-destructive game asset optimization and topology, I'm modeling a pistol with the intent to work effectively in VR. I like this as a stress test of my current skills, as guns are perhaps the most crucial asset in a visually appealing shooter. VR is notorious for it demanding…
just look at the lowpoly mesh without wireframe. the shading is just very strong. without more resolution and probably 16bit depth, the normalmap can only do so much. ideally you want as little shading as possible in your lowpoly. you can achieve this by using extra chamfers (costs more geo) or using hard edges on UV…