http://www.shacknews.com/onearticle.x/39744 Let's see, freaky monster, swat guy, sewer level, industrial scene, crates, fire in background, weapon that could be a shotgun. Everything seems to be in order.
ok i happened to show up to a concept art club thing this afternoon and they had a quick challenge to draw a super hero version of our academic director Christian Bradley... I drew him as a star trek captain... thought I'd share this for all those who remember this goofy guy :P
[url="mms://zdmedia.wmod.llnwd.net/a111/o1/1UP/sinep01_ces06_demofull_wmv_320x180.wmv"]mms://zdmedia.wmod.llnwd.net/a111/o1/1UP/sinep01_ces06_demofull_wmv_320x180.wmv[/url] looks like an average shooter, environments look really nice.
With this being my last week at Ironclad games, I figure this as good a time as any to share the artwork I've done there. If you're interested, the game is a quest heavy MOBA on steam, I recommend checking it out. Thanks for stopping by to have a look. :3 Character Art
So this is one of my first submissions which I feel confident enough to share with others. http://steamcommunity.com/sharedfiles/filedetails/?id=236679469 I look forward to any feedback which anyone may give here.
Hey poly people! Got a chance to put some I:SS pieces together. :) Spent majority of my time working on neon sources and branding. Concepts by Susan Luo and Neal Hanson Responsible for neon trails. Layout by Alex Dracott Latte Owl sign by Harold Lamb