If you watch the "realtime" video closely you will see that the camera is INSIDE a cubemapped cube, not a game environment. In fact, it looks almost exactly like google maps streetview. Where is the changing reflections and highlights? When he zooms or pans, why doesn't the perspective correct? It is because it's totally…
Suit Design based loosely on Mass Effect Redemption Front Cover Face Ref from Kelly Thiebaud https://www.youtube.com/watch?v=31k5xAyuLxg (turntable) https://www.artstation.com/artwork/YJQoV (marmoset viewer of M9 Predator)
Here is a personal project that I've been doing in my free time. It's fully rigged! I plan on animating it and posting more pose shots here later. I hope you guys like it! C&C welcome!
Hello polycount, Looking for crits on my amateur portfolio piece for my junior character modeling portfolio. Low poly was around 10-15 hours over two days. All crits welcome, thank-you. CURRENT UPDATE
A project from my mentorship programme, which I have worked on for several months trying to perfect. Concept was by Eugene Shushliamin (https://www.artstation.com/artwork/vayev ) I have had support along the way from Georgian Avasilcutei`s Mentorship program (https://www.patreon.com/nimlot). I hope you like it :)
Hey guys.This is something I did to update my portfolio a little, since i believed I have improved a lot over the past project I worked on.But sadly I can share any of it yet.So im sharing this! A 3D portrait of my girlfriend And here's a photo of her for good measure!
A lil update, to my realtime chimp character. First pass of textures. Still grinding away! Going to try add some fur using a new workflow, but after i get the textures were i want it.
hello guys. this is an asset i-ve been working on for the past months. it was done under guidance of my mentor, Georgian Avasilcutei. you can see more pictures on https://www.artstation.com/artwork/XnOB0n thank you for checking it out :) take care.
Can't figure out how to fix this, I tried making the wall thicker but didn't work. Playing with shadow bias can fix the leak but then the light falloff looks awful. Having backface on all of the objects on the top part also doesn't work.