VisCircle GmbH is a young and fast growing company from Hanover. Our focus is on the impressive presentation of interactive 3D real-time content on the web. Many years of know-how from various industries make us an accomplished and technologically up-to-date company. We are currently looking for an UI/UX Designer (m/f/d).…
@gnoop, it just occurred to me that you've been using them for years in designer, it just doesn't mention it Using max() blend mode to combine heightmaps is exactly the same as using min() on a pair of SDFs that represent the same surfaces. (Invert and rerange to -1:1 to get the SDF) It's mathematically more convenient to…
I am setting up some plants to respond to player interaction. However the plants are not responding right. They seem to be ignoring the pivot placement and rocking from the center of the plant. Not the base where the pivot is. This shader is based on the setup from the UDK's documentation.
wondering how best to handle having extra joints in a rig for handling things like carried objects, attachment points, attack points, interaction points. These should be outside of the skinned rig and free floating or still under a root bone at the origin and then just excluded from the skin binding? For something like…
Anyone know if there is a way to just click on a primitive in Max and have it appear at 0,0,0 rather than creating it? Like in maya you can turn off interactive creation.
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
hello some scene and breakdown of my work on a interactive dark ride for amusment park (more detail here http://www.alterface.com/en/haunted_house/the_house/) all render in unity a catacomb scene,the camera is not mobile a breakdown of my work (lightning,shader and concept by my) other scene (still wip) and a breakdown and…
Exis Interactive, members of Polycount, have released Majestic-12 Attention Polycounters!!! I am here to share with you that Exis Interactive has finally released Majestic-12 for PC; and it’s only $9.99. They have been working on this for the last 3 years while they also worked on other games like Bioshock:Infinite, Xcom:…