So in 3DS Max I've got my face rig all linked to my controls in the reaction manager and it works fine when it's stationary, however, I'd like for these controls to move with the head rather than stay in the same place. I tried parenting them, but because the reactions are based on the slider's world space position, when I…
Hallo. Still continuing with my work on heads, I started this the other day as I think female heads are much more difficult than males due to the subtly of the features. Again, I want to try and texture this for practice. I definitely want to go back and work on the ears as they seem a bit too flat, as for the rest of it…
thank you guys :) still a lot of work ahead but hes ... heading in the right direction. rob i think you are right, the whole eyesocket just looks a bit too round to be real. although i think the skin smoothness works in my favor here. it looks like i went a bit too far, going to smooth it out a bit and see what that…
Hello guys , Currently I am working on a likeness head of Floki character, At WIP stage I would like to share the screenshot, Please share your valuable feedback. Thanks References Mostly I am trying to capture the red circle head in the reference Here are some screenshots from zbrush
Submitted for your approval, this head model. I wanted to make a base mesh that I could take into zbrush and quickly make new heads. My main concern is the eye topology, I wanted to avoid absolute loops for the corner of the eye. I tried to follow the advice of this article as much as I could on the eye.…
Hi guy's, and it's my first post on the polycount, and here is my latest work on a sci-fi character's head, and Comments and critiques appreciated :) And here the link to the timelapse video from start to finish :) Thank you :) [IMG][/img] [ame="https://www.youtube.com/watch?v=fd3n9BYQnF8"]Making of "Ski-fi Head" -…
I wanted to get better at sculpting heads so i decided to learn anatomy and sculpt a head every day. most of these sculpt took between 1 to 2 hours to sculpt and the last one is 5 hours and still currently working on it (can you guess the likeness? =) ). so far i'm think i made some good progress but im still having…
Hello, got to the point now where i am happy with the head, i think.. (crits/advice on this still greatly appreciated and wanted), but i have no idea now how to begin modeling the hair. i looked at various other examples of heads on this site, but most seemed to be either a) too high-poly or b) low poly but with the hair…
Arc Productions, a Canadian based CG animation and visual effects facility located in downtown Toronto is looking for Lead Lighters to join our team. With over 250 artists and technical directors and the most up to date resources available, we bring the vision to both major Hollywood studios and independent producers to…
Hi! Creating a stylized lion head sculpt. Still figuring out the shapes and the look of the lion head. Working on this, will post an update soon. Critiques appreciated!