Currently working in another personal project. this time a Battle Hammer. (IT'S HAMMER TIME!!) not sure if i'll do a normal map, for a realistic object, or just a handpaint job (something i never did before. could be useful for practice) as i love handpainted textures, like the World of Warcraft ones.
I animated a Zelda Anime Opening. I also animated a fight scene of an Elf Warrior with a sledge hammer fighting Orcs. Let me know what you think. Hope You Enjoy. Zelda Anime Op - WIP - Fan Animation https://youtu.be/589NUZiYwUY Hammer Elf Fights Orcs - WIP - Rendered Version https://youtu.be/UFXC_Ri5r78
Hi, here's another update from SKAR, this is Mjollnir, mighty hammer of Thor! The fragments on the right hand side are gained throughout the game and will eventually be assembled into the complete hammer. Disclaimer: Not an ingame character weapon model, this object is made for cutscenes/gui and storytelling purposes, and…
Thanks for the support :) . T Dwall, heh i'm going to be honest it's just the hammer. Give any of the characters a hammer and they become Jayce. This was a real fun competition with lots of learning, crying and improving :D . Ok submitted!. The naming convention was a bit wierd. Discipline is character art right? lets hope…
Currently painting this hammer (concept by David Kegg - artstation.com/artist/davidkegg) inbetween my Artstation competition entry, and learning Twitch at the same time. The hammer was such a clean concept I couldn't resist - and I don't have any fantasy weapons in my portfolio, which is a total travasty.
With F you mean rise the hammer only with one of the hands so it'll be diagonal? Yeah he's fighting something that's not showing in C and he's being pushed back. Given that the character of jayce is always grabbing his hammer with both hands I wanted to maintain that in some cases.
Those were some nice changes you made to the Hammer and Sword. I think that the handle flows a lot better with the the rest of the Hammer. The Axe seems a little unbalanced. Have you tried adding some aesthetic piece to the right side of it? It just seems a bit lopsided to me.
I've started a new set of videos to explain how to work with Source Engine displacements inside 3ds Max. Here are the first two in the new series which are for a website called Hammered to the Max to help Hammer users learn how to use Max as a level editor. Enjoy :) https://www.youtube.com/watch?v=8K9GRHFmEVM…
Hey Guys, small Update on my 1911. The back of the slide is now rounded, before it was more cornered. Also the hammer and the gap where the hammer goes in was to wide. I made it thinner. Thanks Pedro for the critique! Helped me to improve dat model! Also changed a lot of the internals just to make it possible to animate…
where does it say they wont allow that, hammer is still included with the game, the physics are hte same so surf maps can be made, and hammer has teh same entities aviable as previous source games, so the logic for pretty much any gamemode you can dream up can be made.