I've started a new set of videos to explain how to work with Source Engine displacements inside 3ds Max. Here are the first two in the new series which are for a website called Hammered to the Max to help Hammer users learn how to use Max as a level editor. Enjoy
Source Engine needs to get updated to PBR, before it's interesting to use again... if modeling and texturing for Garry's Mod or Source Filmmaker, I mean. But cool to see someone is still developing helping tools for it.
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