haiddasalami Man, I think those icons are now the oldest part of the plugin haha. They were picked from Maya's default icons from before I used custom ones. I guess it never occurred to me to replace them. I'll be sure to make something more appropriate for the next update :) MeshModeler I'm happy to say that this tool in…
This is my first major step towards creating an original game and atmosphere I can truly call my own. THE BIORIFT is a concept I’ve been nurturing for over five years, and now it’s finally taking shape. We’re a small team, but we have everything it takes to make something truly cool. https://thebiorift.com/…
Toss the image into a Photoshop layer, place it where you want on your UV layout, and refresh 3DO. You can copy the layer within DDO (or Photoshop, really) to the other DDO documents to add gloss/specular and bumping, too. :)
Hello! Ive been working on props for the final render, as well as practicing groom in houdini Here is Shadowhearts hacked off head and the knife that did it
Very nice. Definitely better than any student work I ever produced :+1: Agreed with illumisanic. Something I notice in grad work is that its common to spend a lot of triangles in small fine detail areas while neglecting the larger silhouette. If you take some of the triangles out of the high density areas and spend them in…
i see i have not visited this side of the forums, kind of "buried" & not really in the spotlight, did not know of all of these. Just posting to say i laughed at the Master cheeks mention above this post.
Dave -- I saw a thing once about how when 'Rambo II' was marketed in the Middle East, it had been rewritten just in the subtitles. They changed the translation of the Arabic subtitles, so that it seemed like Rambo was rescuing POWs in the South Pacific in WWII, instead of 1980s Vietnam. They even showed a scene where the…
Hi , Im not sure if this was already mentioned before to fix Photoshop error (0x80042260) , but I just figured this out today by troubleshooting this suite. DDO causes that error by adjusting the work resolution below 100 . I have tested this many times and every time it gives me the 0x80042260 error. But when I dial it…
Iv been working on hard surface modelling now for 4 days and im getting issue after issue. I was having loads of issues with my normal map baking in maya. I wasn't getting the seams to work correctly. After figuring it out with basically UV splitting ALL of my faces. I now have another issue when taking it to ddo. As you…
Recently finished this as a bit of practice for meeting deadlines, and just finishing a project without noodling too much. I didn't quite meet my first goal, but I did manage to finish this significantly faster than other, similar projects. Also my first actual post here - so hopefully more where this came from!