Hey polycounters ! I'm opening this wip thread to share my progress on a character bust. The concept I will be following is an artwork by Cédric Peyraverney for Dishonored 2. Anyone wishing to comment or critique my progress is most welcome :) For this project I have three major objectives: * Uping my game in terms of…
Scene 04 - The grasslands In this sequence I just used the horse characters and the motions included in the knight pack. I released the horses from most of their armors in 3Dxchange, and used paths in iClone6 to make the movement more natural and not straight. I created a particle system to simulate the ground and dust…
So my new project is something that I've been wanting to do for a fair while now, and that is a head bust of the Kansas City Chiefs Quarterback Patrick Mahomes. So I've spent a fair while attempting to create this head bust in ZBrush. I have made the head bust in ZBrush with his jersey being made in Marvelous Designer and…
Thanks! That makes sense. For now I’m not trying to make a fully functional live portal to another level. I mainly want to fake the visual depth and make it look closer to the reference. My current setup is pretty simple: * one separate plane/material for the outer ring, * one plane/material for the inner core, * both are…
***Latest*** View it in: Marmoset viewer: https://bradmyers82.artstation.com/portfolio/dishonored-fan-art-30dd3188-0a75-4ed8-a0b8-28623a6f3390 Final screen grabs Marmoset: dishonored fan art diffuse painting tutorial: ************************************************* Anger Sculpt WIP: I wanted to take a stab at creating a…
I posted this over on the Mudbox forums yesterday, but after 80-odd views, and no replies, I figured I'd probably get a better reception here. It was made with the same base mesh I posted a while ago, with a few proportion tweaks. I'll just copy and paste what I wrote in the thread from the Mudbox forums, on account of me…