This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
Hello there guys. Recently we got a Catproduct file that we're supposed to bring into 3ds max and work on it. the file was exported in different formats(stl stp iges) yet it was very heavy for my machine to open it (16gb of ram). so then I searched a lot and found out we can use autodesk showcase to import the model and…
The ProjectWe are an indie team developing a medieval fantasy MMORPG built in UE5. The game is in early stages of development with a working demo.The RoleWe are looking for a volunteer 3D Modeler and Animator to help bring our world to life. You’ll be working on your choice of environment props / creature models /…
Anyone is welcome to organize a new contest, I'd be up for supporting that! Oh and @wirrexx asked for their account to be locked, no mystery cabal thing here. They even asked for their posts to remain, in case those can help others. Similar thing with @FrankPolygon. Some people just need a break from social media and all…
After encounter this fridge in a supermarket I make a block concept for this model and it took me a few months before I went back and finished the game ready version. The final version has 22k tris(Without the cans and bottles) completely modeled on Blender, baked with Marmoset Toolbag, textured with Susbtance Painter and…
Nómada / Nomad - 12/2022 My profile pic, l would call this my first "get serious" artwork. I've wanted to make some music and also learn how to draw. So I've learned a DAW and studied various Marc Brunet's videos and made the cover. I wasn't so happy of how the "realistic" shading looked, so I colored it in a way I liked…
Look this might be not a replacement but perhaps an alternative soloution for the baking prospects for 3dsMax and that is Blender I started developing this year TexTools for Blender and it has a lot of baking modes simplified in a single interface (obviously you can do it manually as well but requires a lot more manual…
And so if i understand the both sides of bridge are terrain and the pridge pure 3D geometry. same thing under bridge?? Another terrain everything full of handpainted textures thats thats it?
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
Good progress @baraa_odeh! Here are a few things I'm struggling with here: 1. Aerial perspective, mist, water and sky I think you are missing the fact that they are all the same. The sky is "blue" because there are water droplets in the air refracting the incoming light. And both mist and general aerial perspective are an…