Been a while since I updated this. Some WIP on the sculpt. Decided to go for the Demon Swordsman and rebrand him "Tengu Swordsman" complete with mask, large swords and (hopefully) a nice set of wings.
Hi! I just wanted to share my last character rendered inside unity 5 The polycount is 6252 tris, textures are 2048x for the body and 1024x for the cloth albedo, specular, gloss, normal and emissive maps Hope you like it!
Time to stop lurking around here and start posting again! Here's the model: Also here's the concept sketch: http://www.rage-unleashed.biz/DemonScan.jpg Critique away!
it's a freetime game character I've been working on. trying out a new more zbrush based approach on character creation. Comments & crits are welcomed. By the way, is there a way to get the attachments showing inside the post? edit: Snader: Thanks for the help. didn't get it to work like that though. In the end I put the…
Hey, been doing numerous zbrush sculpts as of late and would like to know if anyone has any thoughts on them. Things which may work well? Need touching up/improving etc? Any comments are appreciated. So here goes.
Heya! Found a very old model I did more than a year ago with unfinished texture. Did not like the old texture so I repainted everything. The model is about 4200 tris and a 512 x 512 diffuse texture is used. Got some inspiration from the awesome art in allods online and the stuff slipgatecentral made. Hope ye like! Edit:…
Hi everybody, This is my first thread on this forum for a illu WIP. I post there because I need feedback for increase my skill in illustration :) (posing, ligthing,light bounce etc..) ( sorry for my english, I'm French). Now I'll do details