Hey ho.. ok from time to time I came across the same problem. Most of the time because I haven't recognized a mistake fast enough or a file crashed. The Setup (i mix 2 cases here): I have two identically meshes but they have a different vertex order. Vertex n is not the same vertex on both meshes. Mesh A has the finished…
Like said, it depends, especially for the chamfers. Do you need cuts for normal maps because of hard edges? What's more visible? How much distortion and size scale changes are you willing to deal with? Personally, I'd probably do something like this: "a" can be straightened out without any distortion, the inner and outer…
Hey Guys, I've been wondering this for quite some time, but do any ZBrush pros have any thoughts on the easiest way to achieve a paint knife effect on a sculpt? If you don't know what I mean, check out this:…
I have 3 other questions: A) Why did you model vertical edges on these trim pieces? (red circles) Wouldn't that make it not as modular as one without edges?) B) how did you bake the separate high poly pieces into 1 flat plane? Did you bake out each separate high-poly onto separate flat planes and then combine the separate…
Greetings, I am George Odongo Ahere a Unity 3D programmer and Game Developer .I am currently working on a game called 'Mzito' . I already have working prototypes but need an artist to give the game an awesome visual finish. You can check out my Dev blog at : http://mzitodevblog.wordpress.com/ Facebook page:…
Cool concepts! I couldn't resist to start the ruins one. How far will I get? :tongue: Just simple modeling, controlling shading via hard edges, don't intend to do any highpoly/ sculpting. Rendering in Unity engine, baked lighting with Bakery. Next, I would apply surfacing, probably using a hand-painted trim atlas. Final…
A side project over the holidays inspired by info Ben Bolton had shared here altho I'll use both unique textures with a trim sheet to paint this prop, anyway high is done whilst low poly triangle count will remain at a sub-1k target. Edit: Was quite challenging for me too cull detail plus adding bigger bevels without…
It's Raining, it's Pouring. Part 1 - http://www.twitch.tv/justxrippedn1ck/b/327671117 Part 2 - http://www.twitch.tv/justxrippedn1ck/b/327671583 Part 3 - http://www.twitch.tv/justxrippedn1ck/b/327674064 Part 4 - http://www.twitch.tv/justxrippedn1ck/b/327674705