I remember that thread. I've gotten some really good head topology refs from it. Looks like I'll be sifting through those 145 pages once again. Much appreciated.
I believe it's a shader that when applied, means a sand material will always show on the Z of any static mesh, even if you turn it. Like this (I think) - https://youtu.be/R3CJbbodKeE?t=145
smcclelland, if I can still request a feature, I'd like to request the view compass to be brought back. (the one from Maya 8.5, the one you guys replaced with that horrible ViewCube in 2008. D: )
this creepy dude from pans labyrinth http://www.youtube.com/watch?feature=player_detailpage&v=n9YD2PFF31E#t=145s siren:blood curse was a very creepy game http://www.youtube.com/watch?feature=player_detailpage&v=4VXouaScN00
nice Carbon14, how many triangles do you have?- to me it looks like you could still add more triangles from a budget perspective started on a smart, 840 tris so far
just figured it out, i had a hidden emitter parented to the object. Are there any uv transfer plugins/scripts out there for maya 8.5+, because i've been having several issues here and there with this tool lately.
Too young to be so damn good!...don't know if this has been posted before but another interview with Jordan here.. http://www.nextgenhardsurface.com/showthread.php?815-NGHS-Interview-Jordan-Walker-(Epic)&p=4756#post4756