based around a bunch of different machines I needed to make one for a slaughter warehouse. This is going to be duplicated a lot haha. 561 polygons 1024 x diffuse 512x spec 512xx normal Wireframe:
I was thinking that too but decided to leave it as the tri count wasn't too high, I will go back and remove some of the excess loops UPDATE: tri count is 508
[ QUOTE ] i'm about to be. Downloading the 200 mb sdk with my 56k modem isn't appealling. [/ QUOTE ] not being rude but I honestly think you're their target audience...
I came across this cool video (apparently more to come) With David Jaffe, Todd Howard and Ken Levine. It's a cool watch, and hear how they came up with their games. Just wanted to share. http://www.gametrailers.com/episode/bonusround/508?ch=1_960x540_3500_m31
Im also having issues with performance (on the trial in this case), tweaking sliders take a pretty long time to update like BreaK- mentioned. Using Ndo 64bit in PS3 on a I7 12GB Ram and Nvidea GeForce 560 Ti
I love late 70s synth pop. [ame=" https://www.youtube.com/watch?v=QkFmDlx_Dsg"]<iframe width="560" height="315" src="//www.youtube.com/embed/QkFmDlx_Dsg?rel=0" frameborder="0" allowfullscreen></iframe>[/ame]
I believe Sony has basically confirmed the 1 gig OS. Here's a interview with a Microsoft rep kind of suggesting the 5 gigs of ram for games https://www.youtube.com/watch?v=_M7oHSoL9sU&feature=player_detailpage#t=586s
i guess such mapping would be in the system's setup window under "mouse" or something? there is nothing such i found (did i look for the wrong entry?) its a logitech mx 518...
hello people.just looking for some feed back on my house. Please tell me what you think (: modeled in 3ds max. unwrapped in blender. textured in photoshop. Poly count:548 Texture res:2048 * 2048