When ppl ask for texel density when a baked edge is in question, they're wondering how many pixels wide the edge is represented as on the baked normal map. A 90° lowpoly with hard edges will never render perfectly. If you zoom in, you can see the limitations of the texel density of the edge. Look closely at the edge on…
Hope this makes sense... I don't have all the correct numbers memorized, so you may need to mess around a bit. -Start out by making a cylinder with the number segments equal to the number of arches you want. (like 16 sides, for example). Make it the size of the curve you want, but keep it about 1 unit high. Keep everything…
Alright, so I'm making an item as a TF2 contribution which uses jigglebones. I already finished modelling, texturing and adding bones to the model (in 3ds max), and it's compiled perfectly and works perfectly... Except for one problem - only one of the jigglebones seems to work (It has about 5 or so). The model is already…
Here at Vigil we are Hybrid: Core Hours are 10 to 5 and you must put in 8 hours of actual work. You can choose to work earlier or later as long as your 8 hours contain the time between 10 and 5. We have one hour unpaid lunch and two fifteen minute paid breaks. We have a concept called Focus Time that we shift into from…
Don't listen to Neox. You need to stand longer. Power through the pain. Like this guy: https://www.khaama.com/man-has-held-his-hand-raised-for-more-than-45-years-0980/
Having played all the halo games, I personally like the series but it has never blown my socks off in terms of innovation. In terms of art style, I much prefer the new asthetics to the halo 1-3 art style, which was super cartoony and hard to take seriously. case in point the grunt design and shreiky little voices in the…
It isn't that easy. Not everyone can afford to live near work. Northern California is a good example. The Bay Area is where all the work is. And because of this cost of living has gone up considerable throughout the years. Half the people who live in the bay area are only there because they've lived there before the huge…
If you're looking for 3D animation for your game, here's why you should consider hiring MLC Studio: 1. Unlimited Revisions You'll work closely with your MLC animators (and riggers where needed) every step of the way to drive the direction of the project, just like you need. This collaboration makes it possible for us to…
I recently started using Sketchbook (previously just Photoshop) and the program appears to be fairly easy to pick up. However, despite looking up a number of search terms and reading charts of hotkeys, I have yet to find ways to re-enact certain functions I frequently use in photoshop. 1) Centering the image. The y-reflect…
Just on my phone right now. But OW is all about juicy bevels and readable edges. Get rid of the 90° angles and add some nice 45° chamfers so the can catch lights and shadows. Also work on stuff a bit further away to avoid details being too small. Do not just stuff things into things, make sure there is always a nice…