32 or 64 bit windows 7? if 32, check for rootkits... Bit Defender is most definitely not dodgy, just not the "best around" either. Check this out: http://www.av-comparatives.org/ There are some good linux distros, or builds off of a windowsPE (vista or 7) that boot off CD and have some excellent scanners and removal…
Alright, first of all, your UVs are still far too compact. Space out all faces that go beyond a 33 degree angle. Give them 32 pixels of space from other islands in a 4k texture. 16 in 2k, 8 in 1k etc. In painter make sure your bakers look like this: High and low poly: Bad UVscc: Good UVs: Second you're too aggressive with…
Hello everyone, I'm new here. Currently, I'm working on creating my first stylized low-poly (game-ready) model. When baking high to low-poly in Substance Painter, everything looks good with all mesh maps and material view. However the normal map (mesh map) has visible seam lines. After searching online, I found a few…
PC system requirements have been released for anyone interested. Recommended Specs * Windows 7/Vista/XP PC (32 or 64 bit) * Processor: Quad-core Intel or AMD CPU * 4GB System RAM * 6GB free HDD space * DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or…
Yeah see if you can get engine support for writing out huge screenshots. We have support for any resolution, and any level of multiple samples, so even if the hardware doesn't support it I can just type "screenshot 3000 2000 32" and i'll get a 3000x2000px screenshot with 32 antialiasing samples. Really handy for…
the 32 bit version is restricted to about 3 GB of RAM, so not going to make a difference. the reason i mentioned it is that 64 bits is explicitly labeled as beta softwar, for testing only. 32 bits is considered 'stable' and the proper version of 4R7. you probably have to drop down a subdivision level or two from your…
Im not sure why yours does not work... possibly you dont have any faces selected? I just wrote one that does what you want... though Im not sure how you want to handle it if you have more than 32 objects... right now it pops up a message box telling you that it ran out of smoothing groups <font…
I need a new screen and was thinking about getting something around 32 inches for better overview. But I am a bit confused about all the Specs like VA/IPS Panels, Mini-Led, Hz >145 etc. I know more Hz is great for gaming/motion and 100sRGB etc. is good for graphic design but it seems like a screen for Animation should be…
Thanks for all the positive feedback guys :D . Low poly and texture are on the books. Lazerus: How doesnt it work? I've not used 2012 except the demo. Setup wise: *Mentalray *Sampler : Mitchell *Samples 1/4 / 16 *Final Gather: low *Lights: 1 Skylight with a B&W gradient as the 'light probe' 2 Photometric free lights. 1…
Roo: where you say you had better experiences with higher bit-depths for textures, that's where it fucks up for me. No matter how small, a 32-bit texture won't work for me. If I make it small (256) it just won't paint, but I can move the brush around, whereas with a 2048 32-bit texture, it'll hang for a few minutes every…