Did you try? callbacks.addScript #viewportChange "theFun meshpick.object" id:#theViewCall If you put theFun inside the rollout you can just do: try (destroyDialog theScript) catch()rollout theScript "The Script"( --Filter for pick buttons, makes sure user can only select geometry fn meshFilter obj = superClassOf obj ==…
Flood fill won't work at c16 without modification - I just tried it and it comes out empty. It appears to work ok at c16f - You can make a 16f version by taking copies of flood_fill and flood_fill main and setting their bit depths appropriately. You'll be sacrificing precision of course but at 2048 the 16f version appears…
Very nice bake man. Tough to tell how the materials read without some color and details. Looks good so far. @4k maps for a pistol. I've stated this before, even at 2k x 2k there are more pixels in the texture map of the pistol than the amount of screen pixels that can be displayed for it at 1080p. You could make a 16k x…
I'm currently teaching in the Media Arts and Animation department. So, more focused on film and TV than games, though a lot of my students are interested, so we talk about the workflow differences when it comes up. My classes tend to focus more on technical implementation, so Maya 101 all the way up to advanced lighting…
Episode 4 is up! - Design 101 http://gim.acanaday.com/ Kicking off our new 101 episodes is special guest and BioWare World Designer, Eric Young. We talk about what to expect from most design departments, common misconceptions, as well as a breakdown of the different types of jobs available. If you have ever had questions…
Lol its a funny death animation. Have you tried seeing looking at the technical requirements (scroll to the courier section)? "The walking courier's animation is straight forward, however you should animate the flying version as if it was flying on the ground in all but the death animation. This is necessary because the…
I saw this little blurb over at HardOCP and thought I would pass it along as it may be of interest to you. I'll clip a piece out and post it, here is the link to the full article: http://www.nvidia.com/object/IO_16775.html [ QUOTE ] NVIDIA Corporation (Nasdaq: NVDA), a worldwide leader in graphics and digital media…
Hey gang! Version 1.1 of FJTools just went live. You can get it either via Gumroad or Cubebrush I hope you like the new features and please let me know if you encounter problems, or have any suggestions! Check the top post for a full feature list! New Features in 1.1: * Supports suffixes along with prefixes for all…
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We are looking for a couple people that between them can: - Create more concept art for the project. - Work from concept art to model, texture, rig and animate medium-detail humans and non-bipedal aliens (~3,000 polygons) - Work from concept art to model, textures, rig and animate about 20 fighters and misc models…