Overclockers do some nice deals (although I am not a PC building whiz, so the more hardcore PC builders may disagree,) :- https://www.overclockers.co.uk/index.php https://www.overclockers.co.uk/showproduct.php?prodid=FS-054-OG&tool=3
You can add a vector 2 to the texture coordinates. If you want to offset horizontally, use the first component. so it would be like 2,0. Similarly to this, if you decide to rather use a vertical texture, you would use 0,2 etc.
good god! Some of those things look like they're ready to burst! I like this picture however: http://www.yannarthusbertrand.com/yann2/affichage_bestiauxAutre.php?reference=BB-082&pais=Bovins Thanks for the link, this should make for some interesting refs.
I'm watching this tutorial and when he adds a substance effect to a layer, there's an option for ID selection. I'm not seeing that option; was it removed? https://www.youtube.com/watch?feature=player_detailpage&v=Pt7UeiZj-6s#t=752 Around the 12:32 mark is where he adds it...
Yes it's part two, part one I'll post on here too (soon), it seems I'm bringing them both up roughly at the same time. Part two, is a Hangar/Diner type scene, It'll have both interior and exterior showing. The Hangar (as i simply call it) has a mountain on one side, and other than the runway it has a giant wall surrounding…
Have you tried copy /B file.000 file.001 file.002...... complete_file_name It could just be that the file was split up and you need to use copy to re-join the pieces. Or try winrar if they are a ACE type archive http://rarsoft.com/
Hey! For my final year project I made an environment in UDK based on a concept from Deus Ex: Human Revolution. Bellow is a link to a video of the apartment. [ame=" https://www.youtube.com/watch?v=Kc6eOt-EIiY"]UDK - Deus Ex Apartment - YouTube[/ame] Any and all questions and crit are welcome. Sean This image has been…
Were guessing that the polycount forum probably has lots of experienced artists who want a bit more than just standard tree models, so we thought we'd show how easy it is to generate customized trees in Forester Pro. These can be exported as collada, fbx or X files and so, if you really want, you can continue to tweak in…
Not really no. Because they perform culling which determines what can be seen, so you have to balance batching and individually drawing each object. Like I said for a whole house it doesnt make sense, you will never see all of it. You are only batching static objects as well. So in an FPS online, you never usually see all…
Wait a min, perhaps slightly off-topic but I thought hex only used 6 digits? As in: #FF9900 being 255-153-00 So how exactly would it work if you got nine digits? #0FFF006C1 = 025-125-?? I'm confused :[