I agree on one point: I would like to see some sort of rule put into place that if you post an update on your scene it is mandatory to give feedback to the person above you in your post. And that every person who participated should post an in-depth critique at the end of the month for a peer. In last month's challenge…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Sup polycounters! Thought I'd share some of my personal 2D work, and crits are quite welcome. I mostly do environments but I like to mix it up every once in a while with mechs or whatnot. These days I'm mostly focused on 3D but I like to stay sharp so I'll keep updating this with random stuff from time to time. Gonna start…
Hello everyone, We are looking for a talented 3D character model artist to join our team in developing a new classic style adventure game. The game takes place in a world almost submerged by water, where all the land that is left are small islands, where the remains of the human race try to survive after the cataclysm…
awesome mount!! ---- @Spud man, that is amazing, loved how sharp are the textures ---- guys, i was testing the hawk in game and suddenly my beast master made my laugh so hard that i need to share!! anyone have a clue on what happened with beastmaster´s voice??? i want to play a match like that =]] [ame="…
JI, I love the style for both pieces you did, but I gotta say im a fan of your first one more then this piece. im just really not understanding the face on this one. I think its the 3 nostrals I guess. maybe if you were to give it a sharp point like a shark on the nose and gills somewhere...or better yet...hammerhead?…
I'm attempting to create a LEGO leg with 2 LOD's my initial high quality is fine for what I need but every time I try and break down the model for the lower LOD I cannot get the normal maps to look correct. So here's my LOD 1 and 2 and as you can see the normal maps for the left lower LOD look strange I can't work out why…
I'm a sole programmer working on a game in Unity and C#. It's called Phantom Soulking, and it's a cyberpunk FPS roguelike. As part of the game's aesthetic, I'd like to have the enemies be pseudo-3D sprites, in the spirit of early 90s shooters like DOOM and Duke Nukem 3D. This is where you come in. I have the artistic…
Obscura: Okay, thx. Probably I had bad luck last time so I exaggerated the issue. In most cases everything's fine I spent a while until I got this sharp edges problem here It's obvious why it happens. Here I increased lightmap resolution by just 1 texel, from 16 to 17 and it looks nice. Unity scene, if someone'd like to…
This disease is the cause of most all alien abduction stories, and it makes a lot of sense. So the white noise/ringing you hear would it invert? You know like in the fanta commercials. I'm pretty sure this isn't the same thing, but I used to have a dream/nightmare that was basically my mind stuck in a all sand desert with…