You can use the polish functions in the "deformation" tab in the tool palette. You can experiment with the different functions and also with open and closed circle. Open circle will try to maintain the forms while closed circle (a circle with a point in the center) will not.
The black circle on the base of it doesn't read as a hole as much as it reads as a black circle IMO. I'd consider either just omitting the circle entirely, or modeling it in.
You may have alook here: https://www.healthline.com/health/dark-circle-under-eyes ..also women often "suffer" from all the chemicals in the make-up and so without.. the just look like this.. :wink:
adding the back logo, could not find a clean version so had to mess with it in photoshop the back lights have little extra circles in each panel, hard to add it procedurally, so will do it in photoshop
EDIT: Here are some quite small thumbnails for possible composition ideas. I want to reflect his kindness and strength so I have been playing with a few ideas on how I could go about showing that. Next I plan to have a few variations of shield designs "a la" Steampunk drawn up. Here are some costume designs for my entry…
if i had to say anything, blinking rotating of the eye some "fx" and the water creature swimming in a circle from time to time would be neat to see. well done.
Hi you all! I decided to try to create a marine monster for an aquatic circus on another planet. Its a model created for The Rookies Circus Contest. It took me about 3 days to finish. One texture set, one material. It is a real-time character rendered in marmoset toolbag. It was made for The Rookies in a few weeks. It is…
I know how to unwrap at a basic level and know how to do it fluently with 3ds max but the issue im having is i dont know how to cut up those big hollow cirlces. Those 2 hollow circles is a flat area. I dont want a seam in the middle of a flat area that will be in front of the camera in a FPS game.