1024 for a whole level? Obviously that would be ideal to keep draw calls to an absolute minimum, but it seems unrealistic for most games. I can imagine something like a Mario Kart battle stage fitting on a 1024 total. But take even a PS2 game like Burnout 3, with pretty big tracks, a lot of texture variety, lots of…
I just ordered the HTC Aria(mid-range android) should get here today, i'll try to write up a little with my initial thoughts. I think the HTC Wildfire is the EU equiv. I liked the size(small enough to fit in 5th pocket) and the price was good, but the keyboard is cramped in vertical mode, so size is a plus and a minus…
Nope, there isn't. I wrote feature requests regarding this for a decade. Nobody ever cared. Why it's impossible to make U and V multipliers separately in material settings or just scale test object itself . Obviously it's so basic convenience . 🤷 In a word you have to model and load your own object for the preview or use…
just finished it not long ago. I'd say in the neighborhood of 4-6 hours for me, actually, but I'm a little slow. Definitely worth the money. as far as talking about the art... there are assets here and there that are dodgy, sure, but what Valve gets right that so many others just don't is keeping their attention focused on…
There is an extremely steep learning curve involved when it comes to blender. Although it does seem to be providing everything for free that other tools provide if you subscribe to them. I am not disagreeing with you. I think this thread was about people who already invested into Zbrush and have mastered it. I am happy…
Hello Forum members, My name is Ty and my team is looking for more people to join our project . We have been working very hard for the past 2 months to develop our game. We are well on our way to an alpha. We are currently seeking passionate and creative individuals to come on board. Here are the position which we are…
Hey folks, I'm up to my man-boobs in a VFX art test. It's software independent and I decided to use Unity, of which I have *a little* experience. That said, I need help!! :poly122: All I want to do is play an animation that I've created with 3DS Max in Unity. Literally, hit play and see the animation. Nothing fancy. So…
I'm starting a new thread for this because I'm not going to be asking any qs, this is really just to share where I get up to with making blender more comfortable coming from maya. If anyone has more ideas, throw em in To use this, you'll need to grab AutoHotkey, its a hotkey scripting prog http://www.autohotkey.com/ here's…
Hey folks, It's been AGES since I logged in to polycount - after getting into the industry my posting really dropped off, as I had access to so many professionals in the studio to help sort through all of my development woes. Alas, I've now gone indie and my pool of resources shriveled - and I humbly come to my roots for…
I'm completely clueless when it comes to texturing pipeline, and unfortunately every tutorial I can find (Quixel or otherwise) is tech-specific (they explain the software, not the craft of UV'ing). I was hoping someone could at least help me put a word to some of these issues so that I can Google them further. My pipeline:…