I'm trying to simulate light coming through the canopy of a forest and get those nice scattered rays. Using a gel image I've got the pattern on the ground I want but the shaft is still a cone. Any thoughts? Thank you so much!
@LeoNexus6 Glad you found it useful :) @Sarp Cool that you're joining the challenge. I think each of the press designs has quite the distinct personality, so I'm not sure how successful one can mix parts without creating something new entirely. But hey, if that's the goal you're setting yourself, I'm curious to see what…
Works in marmoset 3080, i used the trial to make the files to share with all you, thanks marmoset this is my thank you to all of p.c. Need help let me know... If you update it to work better or in 4 let me know ... Probably need the link right lol, opps. https://www.artstation.com/iam717/store and to beat the concern to…
Ah turns out I was using the wrong node, I should have been using 'Height to Normal Blend'. If anyone else comes across this issue hopefully this answer will help.
In fact make sure its a core 2 duo because OSX Lion requires it, and to work with the latest version of XCode you need the latest OS, right? [Apple] are sneaky [bastards].
Our friend Xcal will be streaming our PAX arena mode live tomorrow at 3 pm central at: http://www.twitch.tv/zrozilacx Come check it out and leave comments / feedback / questions. :)
Now that bring back some memories. New weapons and items are very welcome and I hope they come up with new game modes and item delivery systems to keep this thing addictive!
Hello lovely people of polycount! I just have a quick question, more like asking for your opinion : Is my taste in design shit? *Before I move on, my Artstation : https://www.artstation.com/artist/doodlok and my improvement thread : http://polycount.com/discussion/178177/davids-improvement-thread-cc-welcomed#latest That…
Quickly put up a node described above, seems to work just fine, thanks! https://drive.google.com/file/d/1mfxYiksjs7BC_NNdhOeLIM5yajG_1SyG/view?usp=drive_link
Probably too late but if someone is asking the same thing... i fixed my issue this way In your substance, add a 'gradient' node juste before your baseColor output. Your baseColor output will be set to color mode and not grayscale.