Can someone help me out here? I can't seem to fix this face, any idea how I might be able to sort this out? http://www.imageupload.co.uk/5rt3 http://www.imageupload.co.uk/5rtL
I came across this: http://3.bp.blogspot.com/-TYtSdyZ0v-Y/Vp_v06xG58I/AAAAAAAAG70/NUz-4_laAC4/s1600/marekNovotny_Texture.jpg http://4.bp.blogspot.com/-vZffYyEYflQ/Vp_EFtkF8EI/AAAAAAAAG60/Lz95wBZwqqk/s1600/20160120_112859.jpg https://pbs.twimg.com/media/CZLknKLW0AAaetZ.jpg:large Its some game dev company scanning real human…
Hello, over the past month and a half I've been working on faces. These are the illustrations I've created and the progress I've made. The last two were satisfying to create and I hope to continue to improve. I'll be moving on from faces for a little bit as I felt kind of burnt out after the last one. Please let me know…
I didn't do much of character art before (for some reason it's extremely hard for me) but since now I have to, I have difficulties sculpting specific faces. I have references from all angles, but when I finish the sculpt, it looks nothing like the picture. Does anybody else have the same problem or maybe knows how to fix…
In school we were always taught to delete the unseen faces to save tris...makes sense...then one of my instructors had us re-create a static mesh from UDK to seen how the pros worked...great assignment, I learned alot. But after I got the UDK mesh into max and started taking it apart to see how they modeled it...I saw that…
I didn't do much of character art before (for some reason it's extremely hard for me) but since now I have to, I have difficulties sculpting specific faces. I have references from all angles, but when I finish the sculpt, it looks nothing like the picture. Does anybody else have the same problem or maybe knows how to fix…
Hi everyone, Maya/3d modeling beginner here with a project I'm working on to familiarize myself with the modeling toolkit as well as the rest of Maya. I've been stuck for a while trying to figure this out. What I did: I used quad draw to patch a hole of faces in my mesh. What I already searched for: Flipped normals,…
Hey guys. I was just curious if there is a difference between the polygon component called "Face" (Maya only?) and a "Polygon"? Or is this just two different words for the same thing? Within Maya they always refer to the surface component of a polygon object as a "Face", well except in some menus where you actually find…
Hello, I recently learned about face weighted normals and just wanted to get some clarification on how they are applied in Maya. My current understanding is that Maya versions after 2012 apply face weighted normals by default on everything. So all I would need to do is add bevels and soften the edges. Is this correct or is…