I also saw that including reference images I looked at in the thread would be helpful. Thanks Fabi_G These are two of the main ones, but there are plenty of others. The first is pretty much the style I was going for, while the second is where I got the basic shape of the alley. Though looking at them again I can see that…
For this project we were tasked with replicating a creature or character from a 2D image as best we could, I chose the chicken skin from the game Fortnite and have also included my reference images below.
Just passin along the info. Good till monday the 20th. 35% off everything, including bundles. http://eat3d.com/blog/eat-3d/thanksgiving-sale-35-our-biggest-sale-ever
We just added new embed options on http://sketchfab.com, including BBcode for websites where iframes aren't (yet ) supported. See below how it looks, and give it a try! Hiroshima (click to view in 3D)
I just wanna kick my day off with some HighQ Textures, The package includes both Crytif and PNG formats, 1024 and 512 image Resolution Download Here NOTE: FOR NON-COMMERCIAL PURPOSES
http://www.flickr.com/photos/mikerusby/sets/ Decided that I need to add more work to my folio to include some of my hand painted PS2 stuff any advice comments appreciated
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Looking for critique. I have camelot references, dark age references, with a mix of fantasy art. Including nature and solid rock is what i am going for. thank you. this is what I have thus far.
Hello. IKs can be taken into engines like Unity or you need to bake down the animations to the base skeleton all the time? Do IKs create any problems if included in the animation file? if yes what problems? Thanks.