my figuer drawing teacher always hammers down how important it is to actually understand what it is you are drawing rather just copying the outline and rendering it most students would spend 3 hours copying the figuer, filling in with some nice rendering, fixing the lines a little more.. and ye, at the end you have…
Sorry. we have been getting so wrapped up in the game that it slipped our minds. Our game is going to be an FPS with sneaking elements to it. It's going to take place in the present day or near future and is based off of events around the war on Terrorism, but has no real connection to anything that is going on. This takes…
if you use default z brush plane primitive and your target texture is 1x2 you can use 2 and -2 in Array for x axis (using append new button) and 2 and -4 for y axis. Also duplicate the original plane before this overlay scale up. You would be able to use it as a crop factor after you "grab" it , and then texture > crop and…
Outside application and or plugin, probably best since some time has past to jot this issue down for a later date to review and look into for next time and just go ahead and manually do it, this is a good example of why planning ahead is important. Blender might help with this idk about blender to much though & jumping…
Hi Polycount, I had a quick question about Maya's indie license 100,000 USD annual revenue limit. Apologies if this question has been asked before, I am having a very hard time finding the answer to my question through search. A quick search I see this quote: "Are you eligible? Your annual gross revenue from creative work…
Both. You'll probably use vert paint, being cheap and effective way to blend materials, and probably masks, even if it's just a basic noise and gradient material function to break up vertex paint blending or height lerp from a height imput for example. Also don't forget decals on top of what ever solution you use.
Blender for example has an additional option for symmetrical edit: Toplogy Mirror.. so even if not absolutly symmetrical the edits are mirrored.. IDK Maya good enough to tell when it uses this..