People on Youtube usually don't explain shit Back in my Maya learning days i never heard ANYONE mention an Ngon or to split up the Ngon into Quads they just did stuff and expected me to understand which eventually lead to my down fall since i started using the tool and never understood why my models triangulated horribly…
I did a simple looping animation, but when I go to post infinity > cycle, not all the cycles turn out smooth. I'm just not sure what is causing the occasional blip in the cycle. I've attached a screenshot because I'm not quite sure how to explain it.
Filter forge has a cool Loop node that allows to make a "Slope blur" doing it not only 32 layers/samples/iterations max but whatever you want with just one node , not a stairs you have to make manually? Do somebody know a way to recreate this ?
Hi Guys I would like to know if there is any way to insert loops or edges into an already baked mesh without creating artifacts or drastic changes in normal? Thx!!! BugSeeker.
Well, I wasn't sure about posting a late Art Challenge post (or where to post it if it was late), but since @LeonDreiling is doing it, I guess I will too. I started on this with only three or four days left of the 100th Art Challenge, and thought I'd just churn out a quick low or mid-poly prop. Some better planning at the…
There is no straightforward looping in designer. Its disabled so that idiot users don't provoke infinite loops and explode their GPU. You have three options. Work out a way to reduce the node count - pack 2-4 iterations into a node and repeat that. You can quickly reach 32 like that Or Use automation toolkit to generate…
Hey, Polycount virgin here. Would just like feedback on my loops. I am pretty sure that the distribution of my polygons is too much based upon my perception of the body-shapes, and should be more evenly distributed. Also, I assume the slight spiraling I have from the torso side to the front of the legs is BAD, right?…
Hello! I'm a professional environment artist with 8.5 years of experience. I'm open to taking on work in a freelance capacity! A little bit about what you're getting from me: I've been in the games industry for 8.5 years, and worked at several AAA studios, including: * Electronics Arts/Codemasters // EA Sports WRC *…