Hi guys. I've started adding 3D modifiers to my plug-in, so here are some basic procedural 3D Rocks. Any feedback would be appreciated. Hope You find it interesting. Youtube demo: https://www.youtube.com/watch?v=jV2mi8Qhx5k
Coming along nicely. Some parts look great, others seem a bit lazy. E.g. the dirt on the wood is too uniform and the wood grain and dirt is also continuing through elements that would normally be built from separat pieces like the base or the stairs and the grain has unexpected directions. Inner and outer edges could use…
Because everyone believes more cores = better active work or better "productivity". Productivity sounds "cool" but it is too broad of a term and people love to overuse it when it comes to CPUs. Productivity doesn't mean more cores = better. I prefer active work over faster CPU rendering time. Just people should start using…
Hi guys! Here's something i couldn't find in manual or in Google: Why there's a possibility of expose of FX-Map Quadrant's parameters? Is it used for something? -------------------------------------------------------------------------------------------------------------- I've figured it out. It's in exceptions. My bad :#
"Essentially, I need to focus on building the forms/shapes and let them determine how the edges turn out?" Yeah I think that's a good way to put it! Really this comes down to building up your observation skills, picking up on subtle form changes. One exercise that helped me a lot was doing straight copies of 3d scans,…
The VXGI branch is completely separate and doesn't even require the launcher (since it's built from source code), so it doesn't matter which version of ue4 you have I've done some tests in VXGI and I personally really like it, and as for the performance, I found changing the following console commands help tremendously…
You got a lot of symmetry going on in there, which makes you able to just model some of the parts once. Most of the core structure seems to be just half the building symmetrical, so you can cut a lot of work in two just there. For the bigger pieces, like those long stairs, just break them up in parts if needed to get the…
thx for the tips and for me the first time serious considering doing more jobs regarding mesh jobs and not just rendering or export stuff which I did only so far. I am interested to see in how they will further develop the node editor,- maybe a parametric modeling direction with that, it could be similar to the wire…
I was born on a wacom and my first words were "Maya." On the serious note. I have been a fan of what goes behind the scenes in making games since I played the first game on CGA computer which was called "Digger," (it wasnt as interesting now that I think about it, but it thats what got me starting to look in to Graphics…