[UDK]I am trying to make a endless runner game where the level is generated as the game progresses, having a part of the game get on front of another part, and so on so forth. However this leads to my next question: I want to make a monster spawn point system which is when the new bit of land is posted into the front of…
Some of the concept art for this re-imagining of the 1994 classic looked questionable but the content in this 2 minute taster is solid enough. I'm reasonably excited about how this could turn out. https://www.youtube.com/watch?v=okPLF9Ad9ns http://www.polygon.com/2016/3/14/11224752/system-shock-remaster-video
I'm making a small game that got single player and local multiplayer only. It will have up to 4 players or AIs at a time per game (no more than 4 ever). The game will be old-style low-poly with low-resolution textures like a PC game from 1998. I want it to have tons of blood and gore like Left 4 Dead 2. I got 5 characters…
Waddup yalls, This isn't necessarily graphics related, but might have to do w/ my video card, not sure. I've been getting random crashes after bootup where everything on screen freezes with a brief period of enduring mouse input before a total freeze. No blue screen, just frozen. There's no errors recorded in the event…
Hi everyone, I would like to introduce you to my first asset store contribution, its a dynamic snow system for unity, with this you can create deformable patches of snow that can react dynamically to characters and objects on your scene. http://www.youtube.com/watch?v=oT5b4FUmAdQ Here's a sample scene for you to try out…
Hi. I have recently been using Unreal Engine 4; I am currently creating a PC game. I have had very little experience with UDK in the past, so I was pretty new to the software. My current task is to create a menu system, one that would appear upon pressing a key (i.e. ESC) and would have functional buttons like Resume,…
http://www.theverge.com/2014/3/18/5523984/sony-reveals-project-morpheus-its-vr-system-for-ps4 This has been rummored for a while. Hard to know what to expect, Sony has never been good with peripherals.
Hello dear polycount users. I am currently working on a game called Escalation 1985, and one of my tasks was to re-create the TOW-2B Missile System in as exacting detail as possible (with some consideration toward small details that would raise the time needed to make the model and polycount). So with that currently the…
Hey guys this is another project I'm working on at the moment. Im looking into how musle systems are used in next gen games for my FYP. Basically I want to try and simulate muscle deformation by any means nescessary in UT3. If anyone has tried this before can you let me know how it went please? There seems to be little…
Welcome to the third part of this Procedural Generation (aka ProcGen) classification series called “Many faces of Procedural Generation”. To see the previous part click here. In this post we’ll talk about a classification system on the possible deterministic aspects of ProcGen, which makes sense especially for run-time…