As much as I see your point on the blender community being backwards, edge-splitting had been quite a big default when it came to rendering things realtime, even maya uses that methodology. Max with its smoothingroups is just another unwieldy way of doing the very same thing. Several polygons might share the same vertex,…
As a demo, in this timelapse of a bust inspired by a Andy Bergholtz's Batman, I used Dyntopo (Dynamic Topology, Sculptris like) for sculpting the bust, poly modeling for the spikes and poly modeling + cloth sim for the cape. Boolean it all together and iron out the seams in Dyntopo. Rendered also in Blender, Cycles. Only…
@michalczyk: That's quite an encouraging testimonial for Blender. What exactly made you switch? Any areas in particular where you prefer Blender over 3DSMax? @Yadoob: Thx for the link. I think for games it is currently not a very high priority since we have xnormal. But a round edge shader for baking worldspace normals…
@Yamanote i'm on mavericks here just because i did not see the need to upgrade (i prefer to just keep using the OS that came with the machine till it's replaced - OSX is fine already for my needs, i do download the updates though, in case i need them) so i might just have missed some more recent issues. the mini is simply…
PeterK, you are right, but the problem is, blender isn't "some free 3d program" that you dearly want to categorize along with wings3d, it has all the core tools that maya and max have, it has all the uvmapping tools that they have. It's a fully capable tool but people will be judging it as "not done" or "not just there"…
I am cross posting this from the Tech Artist Thread, havent gotten any reaction all day long, thought it might be more appropriate here? I made an addon for Blender. It lets you save out your images (and animations) automatically with a keyword based system (you dont need to use the keywords though). It also searches…
Hey, I need help with UV Editor, is it possible to move this shell so upper left vert would be exactly at upper left corner of uv space (0,1)? And if it is possible to scale/rotate around any chosen point other than default pivot options(like corner of uv space for example)? I thought 2d cursor would help me but it is not…
Hey guys, this is my very first post to this forum. Someone recommended to post my script here so i just give it a try :) ... please tell me if it is unappropriate or if something's not right ... i created this addon (called PBR Texture Bakery) for Blender to improve my personal PBR texture-creation and UV-optimization…
I would want to agree with you but when looking at the bigger picture, I cant...not completely. While yes, it is true that as a complete content creation package Blender is going head to head with the rest of the major players... the reality is that it also is going head to head with the companion products as well. It is…
Pior is right there, blender follows the standard rules of normalmap baking, the normalmap ends up very gradient due to trying to make up for the smooth lowpoly cube, the only valid question here would be if it renders like max did in the great epic thread of max-baking. So either it bakes right and you dont have to do…