Warren : to be fair Blender is a bit of a special case here. The Max and Maya "presets" that can be enabled from the splash screen and the options not only change the navigation scheme but also some other areas of the program, and that's what is bad about them - not the concept of using another navigation scheme in itself.…
I would strongly recommend you to register and post your questions on the BlenderArtists forum, as these two things are totally doable, which makes me think that maybe some of your other concerns might be solved already too. QWER certainly works for me (this was one of the first things I customized, right after the…
My english is not good enough to see if its sarcasm or not.:\ I did take a look about Blender sculpting (since I remember it be very hard und uneasy for artists) and the new features changes a lot of things : with Constant detail we don't care any longer with the topology and we can add or substract any object we want…
uhh...damn...I've been reading this thread since past 6 pages and all I observed is that people expect soo much for free. So far I've seen that blender which DOESNT COST YOU 4K is offering you more than enough if you think about it. For starters who do not wish to pay or be shocked by the fact that professional tools are…
I'm not really sure Blender is trying to compete in the sense you're thinking. I read a lot of the dev notes and hang out on IRC, and never do I really see 'guys did you see the Maya 2014 presentation, we have to get working on that feature, they're taking our market share.' It's more like 'oh hey, that thing that Z-Brush…
I mean hey more user options is always good. And thinking about it (without intimately knowing the blender codebase) I imagine I'd would not even be that hard to implement. Edit: BUT, we already have a dedicated edge property for the bevel modifier. And if you add sharp as a limit, you would also have to add the other…
@Justo Check out this video I made at 1:06, it may address your selection problem. Side of active also can work based on different axis, not only the X one to apply a mirror. The Hard Ops addon by masterxeon also has a build-in way to mirror your assets that (IMO) is the fastest one implemented by humankind so far. Lol For…
You can transfer from any polycount to any polycount with the Data Transfer modifier :) Think of that thread about Guilty Gear Xrd and how they made giant balloon pants to transfer the normals from onto the guy's in-game pants. Using this modifier you can make the low-poly look quite a bit closer to the high-poly model at…
Nice ad hominem man, and you dare to call me "arrogant" when i was being objetive, showing a video with a different workflow i was trying to adapt in some way into blender. Relax. You only see trees in the forest my friend. This love of yours with Blender have you really blind. That's the bad thing of forums, some people…
I don't see any mention on this thread of possible IP issues around a studio using Blender. Is there any concern that Blender may not have been overly careful to avoid patent infringement in the code that goes into it? Of course, if you're a one-man shop, then this isn't something you're going to worry much about. If your…