@Insulaner I'm using 2.80 a lot for modeling now(also coming from Max) and Blender's Extrude tools extend(no pun :) )beyond Max's edge extrude. Yes, I do miss shift extrude, but Blender has the ability to extrude verts(and even spline verts) plus it has the brilliant Ctrl+Rt click extrude to mouse. This last tool can…
Hi, I have tried everything, it's more to do with lining up the vertex normals. Blender does not seem to allow me to straighten them, as you can see here. Normally this is not an issue as you tent to split and harden edges on UV shells but for things with repeating textures like vehicles and spaceships like Star Citizen…
Hi, I'm getting back into modelling and I'm helping some friends with their project. They wanted to use Blender and since I don't want to pay for max (or pirate it) I've decided to give it a shot and I'm having a ton of fun. But there are things that confuse me a lot. I'm feeling confused about the sharp-smooth edges, my…
I may not have been clear- I don't necessarily want to make sharp edges, but I am setting custom normals using the Y.A.V.N.E add-on. This add-on (as well as anything which claims to edit vertex normals) seems to impact "vertex-per-face" normals. With the auto-smooth option in the Data tab ticked, this results in smooth…
@Justo 1. Just close the face and then extrude? If the edges have different lengths then... you will have to use hacky ways of doing it. Wondering how it works in other softwares in this last case. 2. You can use the cursor for that, just snap it on a face then you will be able to scale it to the cursor, just make sure…
Pior - you may want to try Mira tools curve stretch. It works on multiple parallel edge loops at once. So you can interpolate with it and smooth the topology.
I have been working on smoothing algorithms for meshes in blender. You can define sharp edges as rails that will be used by verts to slide on. Volume is more or less preserved.
Is it possible to disable face highlighting when selecting groups of verts/edges? It is really annoying. If I want to select faces I'll go into face sub-object mode.
I mean, Maya, (which I believe has overtaken Max, prevalence-wise in the games industry?) uses a hard-edge system instead of smoothing groups, so.............
Yeah - needless to say, this is purely for previsualization preferences. There's no real functionality to it that I'm looking for other than my own personal likes of where there should and shouldn't be sharp edges.