More level fun, figured I'd show this after getting it to work with some tweaking. Got the particle effect to swing attached to to the pendulum mover. http://studioflaagan.com/images/3d/gearsoftime/pendulumparticle.mov I like how the chromish shader looks, but I still plan on making a tarnished bronze / copperish shader…
Pseudo, TGZ, nice stuff these last couple of posts! I've made a start on a concept for the current CGChat contest... looks like a really good competition this time round, basically designing really heavy armour for humans/aliens/creatures/whatever... fun! Pretty much done the sketch, gonna do a Photoshop painting over it…
There are good points both ways. I guess from a multiplayer standpoint, I would completely agree with you. I suppose I should have mentioned that this is not intended to be a multiplayer map for counterstrike. It's just a little level I'm building within the engine for fun. I actually have no interest whatsoever in playing…
heh thanks hawken, i am having tons of fun with this .. it's getting to a point where i have to be more serious on how i develop the shapes, but overall i like to freedom of loosely roughing out planes and getting instant feedback ... looks like it might be my first journey into the normal mapping business just got a…
very cool stuff SF, even the "obviously messed up" stuff is fun to look at at this point LordScottish: isn't it though? i discovered Leone's work a few months back, bought Once Upon a Time in the West on a lark... it is indeed a brilliant movie. the atmospherics are so well developed, i nearly start sweating myself any…
You mean stuff like wrinkles and smaller details? Hit G, Projection Master. You need atleast a couple of hundred thousand polys to get something similar to what you paint on. Now you can use alpha brushes and other fun stuff to deform the mesh. G, select deformation, paint. Hit space twice to pick up the changes.
yeah they're pretty quick to bang out, just sketch some stuff and see what happens if anyones interested heres the textures (messy as hell) http://www.redprodukt.com/post/borot.jpg http://www.redprodukt.com/post/fomo2.jpg if anyone fancys doing a quick tag this weekend give me a shout (we each draw a flat, then model using…
Man, there's some really good stuff to look through the past few days, those Naruto contest entries are really shaping up! Neo_God: Must be fun to sculpt something so huge, the face is really nice. Hope you get to make a "copy" of it to keep. I posted this down in my wip thread in the forums, but thought I'd throw it up…
TEEF! more fun maya scuplting. NO they arent 100% dental accurate, and a number of them are cloned (only 5 separate tooth models), but this is headed for a toon rendered production for a buddy of mine, and I doubt the audience will notice. EDIT: and what part of 1st or third person action-adventure shooter game was so hard…
Got a fun school assignment yesterday that i just finished, we were suppsed to make something with both organic and non organic parts in highpoly. We were not allowed to use anything except maya so no textures/sculpting. really enjoyed this one, havent done a whole lot of highpoly in maya. Tried to make it look like he was…