I have created a set for the Naga Siren, and have gotten to the rigging/skinning part using Maya. I have absolutely no experience with that, and have been watching tutorials for the past few days; I now understand the basics, but I have an issue. The Siren moves a lot, twisting her whole body even when idle. This is what I…
@marul If you're looking for the pimp angle, I think you could go much, much farther. For example, you could keep the goblet, and give the character an obnoxious fur coat and suit with a snazzy dress hat. I think it would be kinda funny if the ogre wore an obviously stuffed torpedo bra with the seat harness somehow…
Alright, I'm having some issues and I guess the best thing to do here is explain the full process I used, from start to finish. Here we go: Using the process outlined by CyborgMatt on his blog, I managed to successfully load the Dota 2 heroes into the Counter Strike: GO SDK. That part of the process was fairly…
Thanks for all the answers!! Quite useful knowledge all around for someone who has never attempted anything more than simple weapons/armor... I guess I should explain what I meant in question 2. What I'm talking about is what makes the ground and flying versions different, namely the pose that the courier's body is in. I…
Ya know, the more I think about it and through my own experiments with traditional jiggle bones, I don't think that they actually work inside of DOTA. You got me thinking when you mentioned Naix making use of them, so I de-compiled him to check out his .qc and guess what? No mention of jiggle bones what so ever, and he…
This is my second submission to the Steam Workshop for Dota 2. The Silencer Hidden Talent set was wildly successful and this one has been a long time coming. I really went out of my box by using Zbrush to do all of the sculpts for it. I learned so much working on it and all the time spent was totally worth it. As before I…
@ Lennyagony - thanks! my color scheme is this one http://kuler.adobe.com/#themeID/2042460 if you have anny suggestion on changing it i will be glad =] im still not sure about this one @ sinAmos - should have said that i was a wip texture, i was studying a program called mari and got a lot further on the texture, it was…
Hey there beautiful people, I've been stalking you guys for a while now, I used to come here everytime I was in need of some inspiration while I learned my way around 3D Modeling, Texturing and whatnot. So I decided to finally create this account and share some of my stuff with you guys. Now, I decided to work on a set for…
Things went a bit quiet after submitting our courier, so decided to take a bit of break - until recently getting some feedback that asked for some changes The problem is, we keep running into a recurring issue with the blade rotation. No matter what we do, we always end up with a slight but noticeable jitter/stutter when…
since i submitted to the workshop i have received a few questions about polycounts, texture resolutions and the masks i used. I thought better to post this up here rather than just responding in private, with the hopes it might help out a few other people and provide feedback to help improve my next set. Mostly i followed…