Added convex / concave separation, and its working on both normal map and vertex normals. Example with beveled edges (vertex normals): Example with a normal map input: And an example with some noise texture break-up and convex only edges:
nice sketch swiz, for the face though, you might want to change the angle of her head so it's not a direct face-on stare at the viewer. maybe nsfw example 1 maybe nsfw example 2 maybe nsfw example 3
Hi, Looking for a freelancer interested in some ongoing casual work. Assets will be for an arcade archery mobile game with different themed Environments, Bows & Arrows. Below are examples of the visual style we're aiming for. Arrows Example Environment Example Environment Example Please send folios to the following email,…
hey guys, I have a question that the web gurus here may be able to help with. Perfect example is polycount itself. I always punch in "boards.polycount.net" and it redirects to "polycount.com/forum" How is this done specifically? I know about .htaccess 301 commands, but I cant seem to grasp how to tell it to use a…
Noob question. I'm wandering what UV mapping is expected by game industry. No distortion in map. Is it good enough left example, or it should be more like right example ?