Hi, I am relatively new to sculpting, so I need help with something here regarding lost UVs when I was in the progress of making a low poly to high poly character. These UVs got lost for the models which I subdivided to Level 3 (The character, Dress and Cape) and I only realised it when I took the high poly back to 3DS…
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Project Title: Unreal Sci-Fi Game (Not yet named) Description: To start off, we’re going to create a Sci-Fi TDM and Conquest game. It’s small, it’s doable and it’s a start. After the first milestone, we can expand heavily from there while learning new things. First Test Includes: * Team Deathmatch Similar First Person…
Hey guys. Figured it was time to pimp my stuff I've been working on. This is my very first level in UDK, for a university project. We were given about 8 weeks to propose our own project and complete it. If we don't complete what we originally said we would, our grades suffer. As you can image, its easy to think big in the…
Hello Everyone! So, details! This raptor is my first asset to go through an almost full pipeline. It is my first using zbrush to such a large extent. So naturally I'm roughing through a work process. The beast is still kinda on its way to the finish line, and is missing a few odds and ends. mouth, teeth, tongue. With those…
Hello Polycount! This is a gun model I started a few months ago and then left because I had no time for personal projects. My goal for this piece is to improve my hard surface and texturing skills. After a few months i have started working on it again. After continuing this project after a long break I noticed some…
We have everything we need to get progress in all areas, but we could get a lot better progress with a person filling any of these positions of course. I updated the layout and design of the post a lot, maybe thats what you mean.
Wanted to try something new. Although I like my other guy he's just a bit too normal for me... Anywho this is based on my concept of Bebop from TMNT. This is about 2 days of progress. Will post more as progress continues.
Could you link me to that forum I haven't seen any images of it besides his textured version on his portfolio. Would love to see it progress and possibly wireframes, he shows it off in his vimeo but not to in debth as a forum progression thread
Moar. I'm spam happy lately...I think it's because progress on these takes a while with doing all the stipple work by hand so it looks like there isn't a whole lot of progression though there are a few hours of work between shots. Anywho...